import { Story, Canvas, ArgsTable } from '@storybook/addon-docs';
import { ButtonBase } from './button-base';

### This is a base component. It should not be used in your feature code directly but as a "base" for other UI components

# ButtonBase (deprecated use @metamask/design-system-react)

The `ButtonBase` is the base component for buttons.

[MetaMask Design System Guides](https://www.notion.so/MetaMask-Design-System-Guides-Design-f86ecc914d6b4eb6873a122b83c12940)

<Canvas>
  <Story id="components-componentlibrary-buttonbase--default-story" />
</Canvas>

## Props

<ArgsTable of={ButtonBase} />

### Size

Use the `size` prop and the `Size` object from `./ui/helpers/constants/design-system.js`
to change the size of `ButtonBase`. Defaults to `Size.MD`

Optional: `BUTTON_BASE_SIZES` from `./button-base` object can be used instead of `Size`.

Possible sizes include:

- `Size.SM` 32px
- `Size.MD` 40px
- `Size.LG` 48px

<Canvas>
  <Story id="components-componentlibrary-buttonbase--size-story" />
</Canvas>

```jsx
import { Size } from '../../../helpers/constants/design-system';
import { ButtonBase } from '../../component-library';

<ButtonBase size={Size.SM} />
<ButtonBase size={Size.MD} />
<ButtonBase size={Size.LG} />
```

### Block

Use boolean `block` prop to quickly enable a full width block button

<Canvas>
  <Story id="components-componentlibrary-buttonbase--block" />
</Canvas>

```jsx
import { DISPLAY } from '../../../helpers/constants/design-system';
import { ButtonBase } from '../../component-library';

<ButtonBase>Default Button</ButtonBase>
<ButtonBase block>Block Button</ButtonBase>
```

### As

Use the `as` box prop to change the element of `ButtonBase`. Defaults to `button`.

When an `href` prop is passed it will change the element to an anchor(`a`) tag.

Button `as` options:

- `button`
- `a`

<Canvas>
  <Story id="components-componentlibrary-buttonbase--as" />
</Canvas>

```jsx
import { ButtonBase } from '../../component-library';


<ButtonBase as="button">Button Element</ButtonBase>
<ButtonBase as="a" href="#">
  Anchor Element
</ButtonBase>
```

### Href

When an `href` prop is passed it will change the element to an anchor(`a`) tag.

<Canvas>
  <Story id="components-componentlibrary-buttonbase--href" />
</Canvas>

```jsx
import { ButtonBase } from '../../component-library';

<ButtonBase href="/metamask">Anchor Element</ButtonBase>;
```

### External link

When an `externalLink` prop is passed it will change the element to an anchor(`a`) tag and add the `target="_blank"` and `rel="noopener noreferrer"` attributes.

<Canvas>
  <Story id="components-componentlibrary-buttonbase--external-link" />
</Canvas>

```jsx
import { ButtonBase } from '../../component-library';

<ButtonBase href="https://metamask.io" externalLink>
  Anchor element with external link
</ButtonBase>;
```

### Disabled

Use the boolean `disabled` prop to disable button

<Canvas>
  <Story id="components-componentlibrary-buttonbase--disabled" />
</Canvas>

```jsx
import { ButtonBase } from '../../component-library';

<ButtonBase disabled>Disabled Button</ButtonBase>;
```

### Loading

Use the boolean `loading` prop to set loading spinner

<Canvas>
  <Story id="components-componentlibrary-buttonbase--loading" />
</Canvas>

```jsx
import { ButtonBase } from '../../component-library';

<ButtonBase loading>Loading Button</ButtonBase>;
```

### Icon Name

Use the `startIconName` and/or `endIconName` prop with the `IconName` enum from `./ui/components/component-library` to select icon.

<Canvas>
  <Story id="components-componentlibrary-buttonbase--start-icon-name" />
</Canvas>

```jsx
import { ButtonBase } from '../../component-library';
import { IconName } from '../icon';

<ButtonBase startIconName={IconName.AddSquare}>Button</ButtonBase>;
```

<Canvas>
  <Story id="components-componentlibrary-buttonbase--end-icon-name" />
</Canvas>

```jsx
import { ButtonBase } from '../../component-library';
import { IconName } from '../icon';

<ButtonBase endIconName={IconName.Arrow2Right}>Button</ButtonBase>;
```

### RTL

For RTL language support use the `textDirection` prop.

<Canvas>
  <Story id="components-componentlibrary-buttonbase--rtl" />
</Canvas>

```jsx
import { ButtonBase, IconName, TextDirection } from '../../component-library';

<>
  <ButtonBase
    startIconName={IconName.AddSquare}
    endIconName={IconName.Arrow2Right}
  >
    Button Demo
  </ButtonBase>
  <ButtonBase
    startIconName={IconName.AddSquare}
    endIconName={IconName.Arrow2Right}
    textDirection={TextDirection.RightToLeft}
  >
    Button Demo
  </ButtonBase>
</>;
```

### Ellipsis

Use the boolean `ellipsis` prop to change the if the `ButtonBase` component to have an ellipsis.

Note: this should only be used for dynamic/user generated content or addresses. Generally, button text should be succinct and only contain one or two words.

<Canvas>
  <Story id="components-componentlibrary-buttonbase--ellipsis" />
</Canvas>

```jsx
import { ButtonBase } from '../../component-library';

<Box style={{ width: 180 }}>
  <ButtonBase>This is long text example without ellipsis</ButtonBase>
  <ButtonBase ellipsis>This is long text example with ellipsis</ButtonBase>
</Box>;
```
